Wednesday, June 22, 2011

Hottest Logo Ever2 vs Project Mayhem

[ BY THE WAY, YOU CAN CLICK ON THE IMAGES TO MAKE THEM BIGGER]



For once, the Hottest was able to win the fame, with a FF of 7 to Project's FF of 5.  Yay! More fans on our side!!

Project won the toss and elected to receive.  It's a beautiful day for BloodBowl.. perfect weather..

Kick is up!  Cheering Fans fire up the HOTTEST's players.. .extra RR!!  That's 4/3 RR for us and 5/4 RR of them since they have leader.



For not having a kicker, they sure booted the ball deep!!  Woot Woot, off to a nice start!




TURN 1 PROJECT
Starts out strong, the Mino Frenzying the dodging Nimgross and getting a [BOTH DOWN] [BOTH DOWN RESULT] on his frezy attack  but the gnarly beast passed his Loner test and Ended up KO'ing Nimgross, but at least he cost them a RR. 



.  Elves already down to 10 men, one stunned with three blocks!  Robert Palson failed the pickup and with no RR, the team's turn was over!!   Even more enticing was the ball was now IN the endzone, so another drop could send it into the fans!!

TURN 1  HOTTEST

Jackal decides to force the issue and blitzes a WarDancer down the left sideline. She stuns a beastman with block and mighty blow and continues toward the ball.  The other elves gather around the big Mino and knock him to the ground


TURN  2 PROJECT
Mino passes Wild Animal, even without attempting a blitz or a block, and stands back up.  To the HOTTEST's fans' chagrin, Palson doesn't fail the pickup and he then makes a successful handoff to another beastman who runs almost to midfield and is caged up. 

(check out the WarDancer on the right of the cage.. nice WarDancin' Panties!!f)

With a very impressive move, a beastman dodges out on a blitz, turns right back and clobbers a War Dancer, stunning her.



TURN  2 HOTTEST
Here is where Jackal decided to go for broke. Seeing the five players all caged up and two elves nearby, he brought down fire from the skies!  Two reasons:  if he could pick up the ball he may be able to score..  Also, there was the added hope of injuring one of the beastmen who had an AV7.



well, sadly it didn't work quite as planned.. the ballcarrier was knocked down, but the ball landed between two Chaos Warriors..  and no one was injured or KO'd even.    150K of mostly fizzle.  

An attempt is made to push or knock the CW into the ball in hopes of it popping out. the dodge out blitz is a success!  . well, sadly, it did, to Ginmicde, who had already moved to assist in the blitz. So, no ball movement.





   Jackal orders the WarDancer to go deep in hopes of the elven ballcarrier still being on his feet.   He tries to set up a  makeshift cage, but the thrower fails a dodge out and the turn is over.


TURN  3 PROJECT
First block against Ginmice yields a push. But a blitz by a beastman forces Ginmice to use wrestle to avoid harm and the ball is back on the pitch.  A wicked beastman singles out the skill-less lineman, Door Knocker, KO'ing him.  Also, a beastman was sent to mark the deep threat WarDancer who was foolishly set up along the sideline since she had side step.





TURN  3 HOTTEST
Jackal switches gears here.. dodging out a player to get the numbers for a 2dice block by a WarDancer on the Mino.. knocking it to the ground.   The new kid, Sand Man, has to use a RR, but gets lucky and knocks down a CW.. the elves gather around the Mino and foul him.. only getting a stun, but not getting busted by the ref.


the WarDancer along the sideline succeeds in her one dice block, pushing the beastman back and following up, which may or may not have been a bad move.  In a bold move, Jackal orders the leaping elven catcher to leap to the ball, but he fails the pickup with a one and Jackal doesn't use a RR so the ball squirts out.. and the CW fails the pick up too.  Turn over.






TURN  4 PROJECT
The elven catcher survives a three dice block with a push, but now there are no HOTTEST's players around the ball.  It's free for the pickin'.   The second block attempt against the elven catcher, this time only 2dice, strikes home and badly injures him... 


 Two Elves KO'd, One Inj.. no reserves.. looking ugly, Jackal.  

Palson successfully picks up the ball and takes it across midfield and his fellow player cage him up.




One of the beastmen gets a little too big for his britches and tries a block on the very pissed off WarDancer, Vierwrath...  and he suffers!   After rolling attacker down and not getting the RR nod from his coach, he's.......


DEAD!!!  Fortunately for him, his coach did send out the doc and he was completely healed.. That could have been a big play for the HOTTEST.




TURN  4 HOTTEST

Now Jackal's got some thinking to do...  he's got five guys around the downed Mino who is just waking up from a stun.   The risk another foul!  



Another Stun and another safe foul with no ref interference... a bold move, given that a bust would have ended their turn and left them horribly out of position.  With the Mino stunned again.. the elves move into position.. it's launch time with the WarDancer with Strip Ball!!  Elves are gathered near the cage to give Ohtear OuttaMyTree a one dice  block.. IT'S GO TIME




Ohtear takes off, but fails her leap.. forced to use a RR.. and then, with her one dice, strip ball skill she 

she what?  [ATTACKER DOWN]  oh no!!   It seems she's strained her groin!





Jackal sends out the back up Apothecary... hmmm, it appears the Doc is recommending breaking her Collar Bone for some reason...  the doc is bludgeoned and thrown into the stands ... he will be summarily taken to the last stall in the men's room and ... well......  let's just say it won't be pleasant...   the HOTTEST will be without Ohtear for the rest of this game and all of the next.  A crushing blow for the now 9 men, two of which are KO'd, left for the HOTTEST.. and what's more: the failed block ended the turn.



TURN  5 PROJECT
The Project starts out well, knocking down two elves and stunning another... in the end there were only three elves standing




TURN  5 HOTTEST

Not much the HOTTEST can do with three players standing, but let's see what Jackal does.  He orders his single WarDancer to blitz leap, all of which is successful and he stuns a beastman.  



But then, the cursed thrower, Ballgaliel.. dodges out to move next to the Mino, but fails the gfi.. burns a RR and fails the gfi again.  Yuck. Turn over.




TURN  6 PROJECT
Pretty smooth sailing for Malch here, but he elects to keep it safe and only advances his runner two squares.  He was able to blitz and knock down the WarDancer.   His Mino fails it's Wild Animal roll and fails it Loner roll too! A small break for the HOTTEST.  Coach Malch takes a chance on a one block dice and rolls [attacker down] with no RR left because of the Mino.. that's what it is: Attacker Down.   He is only knocked down and the turn is over





TURN  6 HOTTEST
Jackal is desperate here.  Low on players and WISHING he still had that damn Wizard...  he mounts what meager  defense he can muster.  Look what he's up against:



But Jackal... is crazy... Crazy like a fox? Nope, crazy like a JACKAL!!  He sends his remaining WarDancer in on a suicide mission.. She doesn't have strip ball, but she does have PUNCH balls, aka Mighty Blow.

She gets up, dodges out, leaps, and .. PUSHES the ballcarrier on a one dice blitz... does jackal stop here, hoping that sidestep will somehow keep the WarDancer around the ball carrier.  HELLZ NAW!!!   Using the last of the HOTTEST's RR, she comes up with [DEFENDER DOWN] that Cheering Fans RR sure came in handy!!  The Fans go wild!!











TAKE THAT ROBERT PALSON!!  The elves can't get the ball, but at least it's on the ground and has one tackle zone on it for the time being...  Jackal orders yet ANOTHER foul on the Mino.. this time with just one assist, and it does succeed in stunning the fly covered beast, and yet the ref continues to look away.  I wonder if it's Styx's Vamps mother....



TURN  7 PROJECT
Well, Project still has 2 RRs..  First order of business is to blitz the pesky WarDancer away from the ball.  Project  achieves this without even using a RR.. here's where it get tricky.. Jackal elects to have his WarDancer get pushed back, instead of sidestepping into the ball for an attempt at picking it up...  his reasoning:  he didn't want to give his opponent any free tries at picking up the ball if the WarDancer were to fail a four tackle zone pick up.





TURN  7 HOTTEST




TURN  8 PROJECT
TURN  8 HOTTEST

TURN  9 HOTTEST
TURN  9 PROJECT
TURN  10 HOTTEST
TURN  10 PROJECT
TURN  11 HOTTEST
TURN  11 PROJECT
TURN  12 HOTTEST
TURN  12 PROJECT
TURN  13 HOTTEST
TURN  13 PROJECT
TURN  14  HOTTEST
TURN  14 PROJECT
TURN  15 HOTTEST
TURN  15 PROJECT
TURN  16 HOTTEST
TURN  16 PROJECT



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